All Hints
The system hints that appear one by one in-game as you level, gathered here in unlock order. See ahead of time what opens when.
Short hints for every system in the game. In the game they appear one at a time as your character levels up, and once you actually use that system they stop showing up. Here you can see them all at a glance.
Open from the start
| System | Hint | Details |
|---|---|---|
| Equip Your Gear | Tap gear in your Inventory to equip it. Items better than what you're wearing are marked next to their name. | Equip Your Gear |
| Set Out to Explore | Pick a city, then tap a region card to open the expedition window. Regions must be conquered one at a time, in order, to open the way forward. | Set Out to Explore |
| Browse the Shop | Wandering merchants rotate through three stalls over time, and their wares change with them. Miss one and you'll have to wait for next time. | Browse the Shop |
| Check Your Mail | Rewards and notices arrive by mail. Unclaimed mail never disappears, so take your time. | Check Your Mail |
| Look It Up in the Wiki | The Wiki in the main menu opens in a new window and can be read without logging in. The full list of these hints is there too. | Look It Up in the Wiki |
| Disenchant Unused Gear | Disenchanting yields elemental Essence. Monsters and wandering merchants provide it too, but to target an element, disenchant a weapon of that element — only weapons yield their own element. | Disenchant Unused Gear |
| Do Your Daily Quests | Short tasks that reset every day. Playing as usual fills most of them. | Do Your Daily Quests |
| Watch the Resonance Gauge | Nearly everything you do — fighting, gathering, crafting — builds Resonance. When it fills, rewards increase for that whole day. | Watch the Resonance Gauge |
| Create More Characters | You can create up to thirty characters per account. Each has its own bag and Gold, though — there is no shared account storage. | Create More Characters |
From Lv.2
| System | Hint | Details |
|---|---|---|
| Raise Your Stats | Leveling up grants stat points. Pouring them into your class's main stat is the stronger choice. | Raise Your Stats |
| Drink Potions in Combat | Tap a potion slot at the bottom of the combat screen to drink it on the spot. During auto-progress, only Health Potions are drunk automatically. | Drink Potions in Combat |
From Lv.3
| System | Hint | Details |
|---|---|---|
| The Codex Keeps Records | Monsters you slay are recorded in the Codex, and passing certain counts earns rewards. Don't forget to claim them. | The Codex Keeps Records |
| Seal a Soul | You can seal a Soul from the lingering spirit of a fallen foe. Sealed Souls fight at your side. | Seal a Soul |
| Grow Your Legion | Your first Soul is deployed automatically when sealed. With Command to spare, use the Deploy button on a card to bring one more. | Grow Your Legion |
| Grow Your Souls | Merge duplicates of a Soul to grow it; when the conditions are met, it evolves. | Grow Your Souls |
From Lv.4
| System | Hint | Details |
|---|---|---|
| Spend Talent Points | Each level grants a Talent point. Pushing one branch to the end is stronger than dabbling in several. | Spend Talent Points |
| Gather Your Materials | Harvest materials in Gather regions. Repeating the same category raises its Mastery rank, and better finds turn up. | Gather Your Materials |
From Lv.5
| System | Hint | Details |
|---|---|---|
| Slot Your Skills | Only slotted skills can be used in combat. Skills are not cast during auto-progress. | Slot Your Skills |
| Slot Your Potions Too | You have three potion slots. The same potion cannot go in two slots. | Slot Your Potions Too |
| Cast Skills Yourself | Skills fire only when you press their buttons in combat. Without enough mana, the button locks. | Cast Skills Yourself |
| Brew Your Own Potions | Brew recovery potions from the materials you gather. Run out and your exploring soon stalls, so keep plenty on hand. | Brew Your Own Potions |
| Open Otherworld Chests | Finishing an exploration occasionally drops a chest. It opens with time, and slaying monsters at or above your level opens it faster. | Open Otherworld Chests |
| Climb the Spire | Every city has its own Spire, each with different rules of battle. Use Climbing Passes to retrace floors you've cleared and start above them — you still get 60% of the skipped floors' materials and Essence. | Climb the Spire |
From Lv.6
| System | Hint | Details |
|---|---|---|
| Use Auto-Progress | Choose Auto in the expedition window and you'll walk and fight on your own. Pay with Gold or an Auto Pass; passes are spent one per step. Gathering works the same way. | Use Auto-Progress |
| Detonate with Reactions | Stack debuffs, then use a detonating skill to burst them all at once. The more stacks, the bigger the blast. | Detonate with Reactions |
From Lv.8
| System | Hint | Details |
|---|---|---|
| Elements Decide Battles | Every enemy has a weak element. Its weakness shows on the encounter card — match your weapon and potions to it. | Elements Decide Battles |
From Lv.10
| System | Hint | Details |
|---|---|---|
| Conquer Cities | Conquer all thirty Explore regions of a city to unlock the next city and earn a reward. | Conquer Cities |
From Lv.12
| System | Hint | Details |
|---|---|---|
| Craft Gear | With a Blueprint you craft a set piece of gear; without one, a random piece. Materials come from gathering and drops. | Craft Gear |
| Mind the Affixes | Even on the same gear, affixes decide its worth. Higher grades carry more affixes. | Mind the Affixes |
From Lv.15
| System | Hint | Details |
|---|---|---|
| Visit the Union | There's no joining — at level 15 you're already a Union member, with Joint Objectives and Supply included. | Visit the Union |
| Join the Joint Objectives | The whole Union pushes toward the same objective. Your Merit grows with your contribution. | Join the Joint Objectives |
| Use the Exchange | Use Union Points to trade spare materials for ones you need. The listed goods are redrawn every day at midnight PT. | Use the Exchange |
From Lv.20
| System | Hint | Details |
|---|---|---|
| Fight the World Boss | The whole server fights the same boss together. Land even one hit and you earn a share of the rewards. | Fight the World Boss |
| Enhance Your Gear | Enhancing always succeeds. But each item holds only one enhancement — applying a new one erases the old. | Enhance Your Gear |
| Build Your Outpost | Raise buildings and Gold and materials pile up while you're away. Conquer more cities to build more. | Build Your Outpost |
| Raid Outposts | Strike the Outposts of players who are offline. Your own Outpost is targeted the same way. | Raid Outposts |
| Attune Essence to Another Element | Attune Essence of an element you don't need into one you do. It costs you some, but it breaks a bottleneck. | Attune Essence to Another Element |
From Lv.25
| System | Hint | Details |
|---|---|---|
| Challenge the Archive of Engravings | Eight challenge slots open in rotation. Your record at the deadline is engraved forever. | Challenge the Archive of Engravings |
From Lv.51
| System | Hint | Details |
|---|---|---|
| Allocate Paragon | Paragon unlocks at level 51 — an endless growth track separate from your level. | Allocate Paragon |