Update History
What changed in each version, newest first. The version label in the game's footer links here.
This page records what changed each time TR1 gets a new version. The most recent update is at the top.
The current version is shown at the bottom of the login screen and the character select screen. Click that number any time to come back to this page.
v0.9.1 — 2026-09-07
An update focused on what's under the hood. We pulled code that did the same job in several places into one, and cut down on the repeated lookups the server made while drawing a single screen. Nothing new opens up, but we fixed the inconsistencies we found along the way.
What changed on screen
- When you finish crafting, enhancing or jewelcrafting, the Gold at the top now drops right away. Previously you had to reopen the screen to see the correct amount.
- The estimated price you see when selling items is now the same as what you actually receive. The Outpost Market bonus was being applied at settlement but left out of the quote.
- You can now collapse and expand the city groups in the Explore region list.
- When you have several windows stacked, pressing Esc closes only the top one.
- Soul rarity and element names are now consistent ("Common · Uncommon" · "Frost · Shadow"). The cards and descriptions were calling the same things by different names.
- Replays of Outpost defenses no longer show potion and skill slots you can't use.
Combat fixes
- If you stepped in during a battle with a potion or skill, you were fighting the rest of that stretch without the effects engraved on your gear. We fixed this so stepping in never puts you at a disadvantage.
- In battles that ended in a draw, and in battles the server finished for you after you closed the window, fallen souls came back to life and joined the next step. That no longer happens.
- Battles settled automatically after you close the window now correctly count toward the Legendary gear pity chance and show your loot.
- The breather recovery when moving to the next step sometimes applied twice or not at all. It now applies once per step (HP 5% · MP 10%).
- Fixed a rare case where an Otherworld Covenant chest could be marked as claimed without actually being delivered.
Exploring Seoul is easier
- Seoul monsters' HP has been lowered depending on the zone band, with the biggest cuts in the earlier zones — about 40% for zones 1–10, about 27% for zones 11–20, and about 16% for zones 21–30.
- Attack power is unchanged. Each hit weighs the same; it just takes less time to bring monsters down.
Notices and wording
- Fixed refund guidance sent through 1:1 Support being attached to the wrong tickets.
- The Terms of Service now correctly state that characters you raised as a guest can be carried over to a registered account. The feature was already live, but the Terms still had the old wording.
v0.9.0 — 2026-09-06
Our first versioned update ahead of launch. From here on, we'll note down every change.
Everything built up until now is already covered in the wiki, starting with First Steps — if you're new here, that's the place to begin.